"REVM16.magout"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/magout.wav"
	
}

"REVM16.magin"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/magin.wav"
	
}

"REVM16.shoulder"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/shoulder.wav"
	
}

"REVM16.boltpull"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/boltpull.wav"
	
}

"REVM16.deploy"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/deploy.wav"
	
}

"REVM16.fireselector"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/safety.wav"
	
}

"REVM16.PlaceSilencer"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/placesilencer.wav"
	
}


"REVM16.SpinSilencer"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/REVM16/silencerspin.wav"
	
}
